Cinematic storytelling
A single historical thriller arc with characters, motive and a reveal — written to be listened to, not skimmed.
ENIGVIA turns real European cities into playable stories. Walk through historic streets, uncover clues hidden in real landmarks, solve escape-style puzzles and become part of the story.
Maribor 1681 — The Black Seal is finished and fully playable on the streets of Maribor, and before it goes on sale we are giving it away to a small group of test teams. This is not homework. It is roughly two hours of entertainment — a good way to spend a Sunday in Maribor with friends or family. Play it, enjoy it, and afterwards tell us what worked and what did not.
If you already use Questo, share the address your account is registered with — an invitation sent to a different address cannot unlock the case.
Thank you — your address is with us. Your Questo invite for Case 001 is on its way. If it is not in your inbox within a few minutes, check Spam, Junk and Promotions.
Prefer Instagram? Send your address as a DM to @enigvia. Or write straight to info@enigvia.com — one line with your address is enough.
Part walking tour, part escape room, part interactive fiction. You are not answering trivia — you are given a case and you follow it through a real city, where architecture, monuments, inscriptions and locations are the evidence.
Physical observation is the key.Every step of every ENIGVIA case
The puzzle is the lock.
The story reveal is the reward.
A single historical thriller arc with characters, motive and a reveal — written to be listened to, not skimmed.
City data feeds the puzzle. What you count, read or notice becomes an input — never the final answer typed straight in.
A city is a hub, not a single product. Maribor opens with two independent cases in different genres.
Built for 2–5 players, so splitting up, comparing notes and arguing about the evidence is part of the mechanic.
Every clue is walked and verified. No mandatory clue depends on opening hours or an entrance fee.
Cases leave threads. Some of them run between cities — and they are meant to be followed.
Two cases, two genres, the same streets. One asks who did it. The other asks whether you can stop it in time.
Historical investigation
The plague is ending. A crime is only beginning. Follow a vanished doctor's clues through historic Maribor and expose a conspiracy hidden in the city's streets.
Mission · city defence
An Ottoman army is closing in and the city's defensive moat is dry. Follow Jožek's path to the Three Ponds, open the gate and save Maribor before sunrise.
ENIGVIA cases run on the Questo app. You buy the case once, start whenever you want, and play at your own pace.
Buy the case on Questo. One purchase covers your whole team — you only need one phone.
Every case opens at a public, always-accessible location in the city centre. Start any day, any hour.
The app gives you the story and the case. The answers are in the buildings, monuments and inscriptions around you.
Each solved puzzle unlocks the next piece of the story and points you to the next location. Hints are there if you need them.
The finale ties every clue together. Finish, get your investigator rank — and find out what the case left unresolved.
Case 001 is finished and we are running the pre-launch test round, so right now the way in is as a tester: leave your email address in the box on this page and we unlock the case for you for free. You do not need a Questo account beforehand — it is free and takes seconds, and the instructions come with your invite. One warning: Questo's invitation mail frequently lands in Spam, Junk or the Promotions tab, so check those folders if it does not show up. Details on joining the test round.
No. There is no guide and no schedule. Buy the case, walk to the starting point and begin whenever it suits you — including in the evening.
One is enough. The case is designed for 2–5 players sharing a single device, so you investigate together rather than each staring at your own screen.
Never. No mandatory clue depends on an entrance fee or on opening hours. Every required observation is made from public space.
Every puzzle has a graded hint system, ending in the answer. Our own quality bar is that no tester is stuck for more than five minutes without a useful hint.
The locations, architecture and historical context are real and researched. The central characters and the conspiracy in Case 001 are fiction. Case 002 is built on a documented Maribor legend. Each case states clearly where history ends and storytelling begins.
Slovenian, English and German at launch.
Maribor, 1681. The plague is ending. A crime is only beginning.